University Projects
Escape (PC - Unreal)
You wake up and find yourself in an unknown house. You hear a voice coming from somewhere nearby telling you to complete the tests ahead of you if you wish to get out. Will you be able to solve the puzzles in this place and discover a way out or be stuck in this house forever. Escape was made for the 3D Game Design and Development course at UW Stout and was first shown off to the public at the Stout Game Expo in Fall 2017. It won audience awards for best visual art and best user experience.
- Designed the bookcase tutorial puzzle and ballroom puzzle
- Programmed the notes used for hints
- Programmed the functionality of the rings in the ballroom
- Implemented the dialog system
- Unreal visual blueprint programming
- C++
Lambent Abyss (PC - Phaser)
Hearing rumors of a chest full treasure at the bottom of a strange cave, an explorer gathers a satchel full of equipment and enters the cave. On the way down, the explorer’s rope snaps and he is quickly surrounded by strange monsters. Fortunately, a brightly glowing creature wards away the monsters with a flash of light and accompanies the explorer on his/her journey for treasure. Lambent Abyss was made for the 2D Game Design and Development course at UW Stout and was first shown off to the public at the Stout Game Expo in Fall 2016. It won audience awards for best visual art, best gameplay, and most entertaining.
- Designed and implemented artificial intelligence for all of the enemies
- Designed and implemented the evil explorer and lamp final boss fight
- Balanced each level with enemy placement
- Javascript
Solar (PC - GameMaker)
Life of a solar system starts out with only a basic nebula. Slowly over time that nebula forms into a star and with it many planets clump into existence from debris speeding around the star. Life is beautiful in existence and in its end. Solar was made for Game Design and Development 101 course at UW Stout and was first shown off to the public at the Stout Game Expo in Fall 2015.
- Designed and implemented the three planet creation modes; gaseous, terrestrial, and icy
- Game Maker Language